﻿//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//namespace AutoChess
//{
//    public enum FieldMapEventType
//    {
//        SelectGridUnit,//选中一个格子
//        CancleSelectGrid,//对格子选中取消
//    }

   

//    /// <summary>
//    /// 对地图的事件控制
//    /// </summary>
//    public class FieldMapEventMsg : GameFieldMsg
//    {
//        public FieldMapEventType fieldMapEvent;
//        public FieldMapEventMsg() : base(GameFieldEventType.FieldMapEventAction)
//        {
//        }

//    }

//    /// <summary>
//    /// 选中一个有英雄的格子(显示格子选中的特效)
//    /// </summary>
//    public class SelectOneGridAction : FieldMapEventMsg
//    {
//        public GridUnit targetSelect;
//        public SelectOneGridAction(GridUnit targetSelect)
//        {
//            fieldMapEvent = FieldMapEventType.SelectGridUnit;
//            this.targetSelect = targetSelect;
//        }
//    }
//}
